3D artist experienced with standalone Android VR
projects. Always trying to pack maximum
fidelity with the best performance
possible. Usually woking with harsh
hardware limitation without compromises
• optimizing 3D-meshes and applying high
texel density for Meta Quest 2
• Modeling Convex coliders for complex and precise
gameplay game physics in Unity
• Creating 3D props for DLCs and events(Bartender
VR Simulator, Horror Bar VR, Workshop Simulator
VR)
Daily tasks:
• creating complete 3D assets for VR/AR projects
• designing levels in UE4 for PCVR/Meta Quest
• Unity3D prefabs for AR glasses and smartphones
• working with static lighting/lightmass baked AO
and GI for VR scenes
• optimizing mesh topology/UVs/Lightmaps/LODs
• working with textures optimization/packaging and
baking into materials
• creating fake PBR-like materials for VR scenes
• including faking reflections for fully rough objects
• optimization for reducing draw-calls in scenes
• instancing workflow for meshes/materials/
HLODs and capturing geometry into textures
• deploying environments for Meta Quest platform