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Kostiantyn Boichenko
Kostiantyn Boichenko
3DA
Kraków, Poland

Summary

3D artist experienced with standalone Android VR
projects. Always trying to pack maximum
fidelity with the best performance
possible. Usually woking with harsh
hardware limitation without compromises

Skills

Environment Design3D ModelingDigital SculptingEnvironment ModelingLightingUV MappingPBR TexturingTexture BakingMaterial creation

Software proficiency

Blender
Blender
Houdini
Houdini
Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Unity
Unity
Marvelous Designer
Marvelous Designer
3DCoat
3DCoat
CLO
CLO
Substance 3D Sampler
Substance 3D Sampler

Experience

  • 3D Artist at VR Factory Games S.A.
    Remote, PL
    June 2023 - June 2024

    • optimizing 3D-meshes and applying high

    texel density for Meta Quest 2

    • Modeling Convex coliders for complex and precise

    gameplay game physics in Unity

    • Creating 3D props for DLCs and events(Bartender

    VR Simulator, Horror Bar VR, Workshop Simulator

    VR)

  • 3D Artist/Level Designer at 1000 realities studio
    Kraków
    February 2020 - May 2023

    Daily tasks:

    • creating complete 3D assets for VR/AR projects

    • designing levels in UE4 for PCVR/Meta Quest

    • Unity3D prefabs for AR glasses and smartphones

    • working with static lighting/lightmass baked AO

    and GI for VR scenes

    • optimizing mesh topology/UVs/Lightmaps/LODs

    • working with textures optimization/packaging and

    baking into materials

    • creating fake PBR-like materials for VR scenes

    • including faking reflections for fully rough objects

    • optimization for reducing draw-calls in scenes

    • instancing workflow for meshes/materials/

    HLODs and capturing geometry into textures

    • deploying environments for Meta Quest platform