The goal was to switch from my main software, style, colours and to show something different in the portfolio. The whole scene modeling and rock sculpting was made in Blender and it was really a pleasure. Thanks Blender Foundation for this magical opportunity to work with 3D for free! Textured in Substance Painter, also sky was made in Photoshop.
Thanks Daniel Shervheim for the water material in Unity: https://github.com/danielshervheim/Stylized-Water